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It is our first GMTK gamejam. We have participated in a few other gamejams though, but there was usually more time so the time pressure was quite a unique experience. We had to sacriface quite a lot of our ideas and plans for features, polishing and gameplay to be able to upload a somehow playable game.

Alright cool. This was my first jam and I also had difficulty judging what could be done in time and cut so many ideas for this reason. And was I the only one who felt this year's theme was a bit limiting? Many ideas I got were either heavy on AI or had boring game mechanics. My favorite subset of ideas were "behind the scenes" stuff, like with Toy Story but for games, but I couldn't find one I thought I could pull off in time, so I just settled on Peggle. I'm curious which ideas you sacrificed, that you'd do if you had more time