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I like these kinds of puzzles and this one is pretty well-executed. I found the directional inputs a little hard to predict because of the 45 degree offset viewing angle, but I understand this is important to see the whole level in it layers. I think the best way to combat this would be a rewind button instead of having to start each level over.

That being said, the puzzles a very fair difficulty, so starting over wasn't usually too bad. I like that the complexity doesn't necessarily increase, just the number of turns you need to take and how far you need to think ahead.

Nice work!

(+1)

thanks a lot and agreed for the direction, I found out last hour or so that Godot has a toggle to turn the game into isometric which would’ve also helped with it, but having not designed visually with that view in mind it just felt too risky to switch last minute.

And great compliment for the puzzles, it’s always hard to gage difficulty without playtesters I’m glad to hear it was the right balance for you.