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(2 edits)

Thanks!
Guard hopping was actually an unintended feature. I was originally going to have you selecting the guards you will be "reborn" as when you die. Then I realised it slows the pace of the game down.
The concept I got was inspired by Wolfenstein 3D. It was supposed to be really depressing to highlight the pain of the enemies that always get stomped by the player :> I'll try out your game!

PS: The inventory system was really good, not going to lie :p but I feel like a little bit more visual clarity would be nice. Good luck!