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A jam submission

Casualty ReportView game page

Submitted by Ribosome — 1 hour, 2 minutes before the deadline
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Casualty Report's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22322.9604.833
Overall#28692.9604.833
Creativity#30543.0625.000
Presentation#31302.8584.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player IS the enemy, and the enemies in the game are player controlled.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This is so much fun, kinda feel like an reverse hotline miami and loved the part where any agent u spawn is randomized with different weapon and movement speed

Developer

Thanks a lot for the comment.
I did think of Hotline Miami at some point, considering the fact that it was originally developed with the same game engine that I used to make this game :) I wanted to make the weapons feel snappy and powerful when fired, especially the shotgun. The randomized agents is an interesting design choice from me, as I feel like basing the game off of random chance doesn't feel fair but becomes more exciting :)

Submitted

Great game!

Developer (1 edit) (+1)

Thanks a lot for the nice comment. I kinda rushed it during 2 days because I fiddled too much with the AI. I'd love to see your game! 

Submitted

Great Concept and nice art, I like how you put effort into different weapons. The guard hopping is a cool mechanic.

Developer (2 edits)

Thanks!
Guard hopping was actually an unintended feature. I was originally going to have you selecting the guards you will be "reborn" as when you die. Then I realised it slows the pace of the game down.
The concept I got was inspired by Wolfenstein 3D. It was supposed to be really depressing to highlight the pain of the enemies that always get stomped by the player :> I'll try out your game!

PS: The inventory system was really good, not going to lie :p but I feel like a little bit more visual clarity would be nice. Good luck!

pretty hard and the people sometimes get stuck for some reason, but overall i liked it!

Developer (1 edit)

Thanks for responding :>. It's really just a beta built in haste. I'm glad you got some enjoyment out of it.
I am planning to add actual gameplay with story and bossfights, as well as adding mechanics such as kicking, environmental threats and fleshing out the pathfinding.