Revisiting this project is like a fever dream. I made this. I miss the old days :)
Ribosome
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If you can, then you should try this:
https://ribosome.itch.io/entry-to-tuchrung
Thanks a lot for the comment.
I did think of Hotline Miami at some point, considering the fact that it was originally developed with the same game engine that I used to make this game :) I wanted to make the weapons feel snappy and powerful when fired, especially the shotgun. The randomized agents is an interesting design choice from me, as I feel like basing the game off of random chance doesn't feel fair but becomes more exciting :)
Thanks!
Guard hopping was actually an unintended feature. I was originally going to have you selecting the guards you will be "reborn" as when you die. Then I realised it slows the pace of the game down.
The concept I got was inspired by Wolfenstein 3D. It was supposed to be really depressing to highlight the pain of the enemies that always get stomped by the player :> I'll try out your game!
PS: The inventory system was really good, not going to lie :p but I feel like a little bit more visual clarity would be nice. Good luck!