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Oh wow, I absolutely adore the character designs! Gameplay is also nice enough, I just couldn’t quite figure out how much classes actually mattered in the quest-giving stage. Feels like this mechanic could be explored further, but I love the proof of concept.

Thank you! Yeah, we didn't have much time spent on playtesting and it turns out the balancing was off and there were some bugs in the quest simulation, but we've uploaded a polished version of the game, and we're working on making this into a full fleshed out game, so if you want to follow our progress you can follow our discord :