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thank you for your feedback, hope you had fun
about the bug, I think that part was intentional if it happen when the Hero was closer to the houses, at the edges of the map. I did it so if the hero didn't have enough space to deflect in that direction, they would go in the opposite one, also to make the players more aware of how close they try to aim for the hero, as they will move faster the closer you throw an explosion. In hindsight, I probably should give some hints that it happens, just to be safe, but still I'll give an eye to see if there are situations where the hero is going where they shouldn't, as it's likely I'll try expanding on the game after the jam. Again, thanks for your feedback and for playing <3