This is a good concept! It was unfortunately very frustrating to play at times. It was far too easy to get stuck in the wrong rotation, and you seemingly can't go back more than one room so I had to refresh several times until I got it right. It was also very easy to forget when the room was close to the edge. Maybe adding walls that appear at the edges of the screen when the room gets too close would help with readability. The UI was also staying selected after being clicked on which was very distracting. This can be solved in Godot by changing the focus mode to "None".
Overall, you did well for the time limit and this could definitely be really good if you took the time to improve it once the jam is over. Good job!