Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The idea wasn't that novel, but it was incredibly executed. The amount of polish is unbelievable for a 48h jam game. I loved the effect of stopping time for a moment after killing the enemy, it added a lot to the immersion. BTW, that's not really a criticism, but maybe don't put the main menu as a banner, I almost didn't play the game because I thought it was broken at first.