The game is a little buggy, but a lot of fun. The concept is very interesting and ties well into the theme. The part when you sit back and watch the hero play through your dungeon is really rewarding. I'd love to see a more polished version, maybe with more dungeons to fill.
BigNtertainment
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The gameplay is very fun and the controls feel satysfying. I also liked the music. I think the stars for beating the level quicker are a brilliant idea, especially for a game jam game. It incentivises better play, while simultanously not introducing the frustration that could arise with a time limit. Great job!
Beautiful game and an interesting story. Presentation is easily among the best ones in the jam. The only issue I have with the game is that the player agency is limited to making one binary choice at the end of the game. I think stuff like three people claiming to be in the same place at the same time is something that the player should pick up on, instead of the game automatically making deductions for him. If you ever decide to release a post-jam version of this game, I would love to play it.
Cool core mechanic, but I can't say there's much of a game around it in its current state. I would love to see some content that would explore the mechanic. Controlling the flock feels satysfying, but maybe adding some obstacles along the way would make the game more challenging, and it turn, more interesting.
I tried running it with Python, installed the missing packages and got the following error:
Traceback (most recent call last):
File "main.py", line 101, in <module>
level = Level(screen)
File "level.py", line 24, in __init__
self.setup_level()
File "level.py", line 39, in setup_level
tmx_data = pytmx.load_pygame("map/" + list_level_map_paths[self.level_number])
File "...\pytmx\util_pygame.py", line 183, in load_pygame
return pytmx.TiledMap(filename, *args, **kwargs)
File "...\pytmx\pytmx.py", line 549, in __init__
self.parse_xml(ElementTree.parse(self.filename).getroot())
File "...\pytmx\pytmx.py", line 633, in parse_xml
self.reload_images()
File "...\pytmx\pytmx.py", line 655, in reload_images
loader = self.image_loader(path, colorkey, tileset=ts)
File "...\pytmx\util_pygame.py", line 131, in pygame_image_loader
image = pygame.image.load(filename)
FileNotFoundError: No such file or directory.
Simple, but fun game with great potential for generating interesting stories. The artstyle and sound design are superb, making the game feel good to play. The only problem I have is that the game generated an impossible case for me twice in a row, so you may want to fix that if you're going to make it into a full release. Other that that, great job!
I loved the characters! They all have distinct personalities and are beautifully drawn. Only criticism I have is to maybe give the player some more challenging choices. Right now it's basically just seeing which character has the biggest chance at completing the task. Still, the game looks great and has a cool atmosphere. Good job!
Very well polished, I just didn't really get how I was supposed to play the game. I tried buying more expensive blocks, but I couldn't really understand their purpose. I guess the magnet was supposed to make the ball go towards it, but the effect wasn't that clear. The game is really well made, with clearly a lot of work put into it, but the gameplay just wasn't working for me. If you decide to work on this project after the jam, maybe add a tutorial that would explain the functions of each block and more or less how you should place them to win the game. As I said, the game is extremely well executed, but the concept was just not clicking for me personally.
The concept is really interesting and well executed, although a few improvements could be made. I think adding a kind of "brush" tool to spawn more units at once would make the game feel much better to play. Also, the ram has too much health in my opinion, making it too easy to win. A thing to consider if you're going to work on the game post-jam is making the font bigger, so that people with worse eyesight can read the unit descriptions.
I liked the level design. It was also really satysfying to watch my units destroy the enemy fortifications. I would love to see this idea built up on some more. Good job on the game!
Very cool idea, reminds me of Viscera Cleanup Detail :) The art could be improved a bit and I think an indicator where the body will go after throwing it would be useful. I liked how the music added to the feeling of urgency. With some improvements, the game could really make full use of the concept.
This game has no business being this good! The gameplay is extremely addictive and the artstyle proves that you don't need to be conventional to make a good-looking game. The controls feel amazing and the sound effects make eating humans incredibly satysfying. Simplistic design actually works great here and makes for an amazing experience. Good job!
The idea wasn't that novel, but it was incredibly executed. The amount of polish is unbelievable for a 48h jam game. I loved the effect of stopping time for a moment after killing the enemy, it added a lot to the immersion. BTW, that's not really a criticism, but maybe don't put the main menu as a banner, I almost didn't play the game because I thought it was broken at first.
Very cool idea! I found the item descriptions pretty funny. The only thing I didn't really like was the missized items, because I couldn't really tell them apart. I would also like to be able to pause, but obviously it's not the first thing you work on during a 48h jam. Still, I liked the game and would love to see a more polished version.
We do actually! Once the stamina depletes and the ball velocity is under a certain threshold, the level resets. The threshold is probably too low, but we didn't want to accidentaly reset the level when someone would actually score the hole-in-one with what little velocity they have left. The level resetting system is certainly something we should work on more after the jam.
I'm amazed at how much you have managed to do during these 48 hours. The game is incredibly polished, the enemies are diverse and there are three weapons, each with their own use case. The game looks and sounds great too! Although the theme connection is very loose to say the least, the game is incredible.