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BigNtertainment

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A member registered Aug 25, 2022 · View creator page →

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The game is a little buggy, but a lot of fun. The concept is very interesting and ties well into the theme. The part when you sit back and watch the hero play through your dungeon is really rewarding. I'd love to see a more polished version, maybe with more dungeons to fill.

The gameplay is very fun and the controls feel satysfying. I also liked the music. I think the stars for beating the level quicker are a brilliant idea, especially for a game jam game. It incentivises better play, while simultanously not introducing the frustration that could arise with a time limit. Great job!

Beautiful game and an interesting story. Presentation is easily among the best ones in the jam. The only issue I have with the game is that the player agency is limited to making one binary choice at the end of the game. I think stuff like three people claiming to be in the same place at the same time is something that the player should pick up on, instead of the game automatically making deductions for him. If you ever decide to release a post-jam version of this game, I would love to play it.

Cool core mechanic, but I can't say there's much of a game around it in its current state. I would love to see some content that would explore the mechanic. Controlling the flock feels satysfying, but maybe adding some obstacles along the way would make the game more challenging, and it turn, more interesting.

I tried running it with Python, installed the missing packages and got the following error:

Traceback (most recent call last):

File "main.py", line 101, in <module>

level = Level(screen)

File "level.py", line 24, in __init__

self.setup_level()

File "level.py", line 39, in setup_level

tmx_data = pytmx.load_pygame("map/" + list_level_map_paths[self.level_number])

File "...\pytmx\util_pygame.py", line 183, in load_pygame

return pytmx.TiledMap(filename, *args, **kwargs) 

File "...\pytmx\pytmx.py", line 549, in __init__

self.parse_xml(ElementTree.parse(self.filename).getroot())

File "...\pytmx\pytmx.py", line 633, in parse_xml

self.reload_images()                                                                                                  

File "...\pytmx\pytmx.py", line 655, in reload_images

loader = self.image_loader(path, colorkey, tileset=ts)

File "...\pytmx\util_pygame.py", line 131, in pygame_image_loader

image = pygame.image.load(filename)

FileNotFoundError: No such file or directory. 

Simple, but fun game with great potential for generating interesting stories. The artstyle and sound design are superb, making the game feel good to play. The only problem I have is that the game generated an impossible case for me twice in a row, so you may want to fix that if you're going to make it into a full release. Other that that, great job!

I loved the characters! They all have distinct personalities and are beautifully drawn. Only criticism I have is to maybe give the player some more challenging choices. Right now it's basically just seeing which character has the biggest chance at completing the task. Still, the game looks great and has a cool atmosphere. Good job!

Very cool concept and pretty fun to play. Unfortunately the game is pretty buggy. I loved the soundtrack. Good job!

The game offers a cool tactical mix between economy upgrades and actually attacking Earth, which I really enjoyed. The sound design and the music add a unique atmosphere. There is obviously the bug that makes it impossible to win the game, but apart from that, great job.

The game proves how much you can do with a simple concept. It's very fun to play, visually appealing and the ability to choose between two power-ups for the turret adds some strategy. Multiple types of enemies keep the game fresh. It's just a very well-made game, nothing more I can say.

Very well polished, I just didn't really get how I was supposed to play the game. I tried buying more expensive blocks, but I couldn't really understand their purpose. I guess the magnet was supposed to make the ball go towards it, but the effect wasn't that clear. The game is really well made, with clearly a lot of work put into it, but the gameplay just wasn't working for me. If you decide to work on this project after the jam, maybe add a tutorial that would explain the functions of each block and more or less how you should place them to win the game. As I said, the game is extremely well executed, but the concept was just not clicking for me personally.

The concept is really interesting and well executed, although a few improvements could be made. I think adding a kind of "brush" tool to spawn more units at once would make the game feel much better to play. Also, the ram has too much health in my opinion, making it too easy to win. A thing to consider if you're going to work on the game post-jam is making the font bigger, so that people with worse eyesight can read the unit descriptions.

I liked the level design. It was also really satysfying to watch my units destroy the enemy fortifications. I would love to see this idea built up on some more. Good job on the game!

Very cool idea, reminds me of Viscera Cleanup Detail :) The art could be improved a bit and I think an indicator where the body will go after throwing it would be useful. I liked how the music added to the feeling of urgency. With some improvements, the game could really make full use of the concept.

This game has no business being this good! The gameplay is extremely addictive and the artstyle proves that you don't need to be conventional to make a good-looking game. The controls feel amazing and the sound effects make eating humans incredibly satysfying. Simplistic design actually works great here and makes for an amazing experience. Good job!

Very fun game! I liked the overall vibe. The concept was interesting and well executed. The only criticism I have is that gameplay was getting a bit monotonous at the end. Still, good job on the game.

The idea wasn't that novel, but it was incredibly executed. The amount of polish is unbelievable for a 48h jam game. I loved the effect of stopping time for a moment after killing the enemy, it added a lot to the immersion. BTW, that's not really a criticism, but maybe don't put the main menu as a banner, I almost didn't play the game because I thought it was broken at first.

Very cool idea! I found the item descriptions pretty funny. The only thing I didn't really like was the missized items, because I couldn't really tell them apart. I would also like to be able to pause, but obviously it's not the first thing you work on during a 48h jam. Still, I liked the game and would love to see a more polished version.

I would love to see the full version of this. The concept is interesting and the presentation is great. The game only needs some bugfixing.

We actually implemented a trampoline and we even had a level with it ready, we ran out of time while the level was compiling in, so that's a bummer. We're certainly going to add more diverse and interesting mechanics after the jam.

The game was too hard for me. The concept is really interestring, but I just can't use the mouse while also controlling the character with arrow keys. The game is great, I just hope I was able to finish it.

Cool idea! The game is fun, but the controls feel kinda janky. The enemies are really well designed.  Well done!

We do actually! Once the stamina depletes and the ball velocity is under a certain threshold, the level resets. The threshold is probably too low, but we didn't want to accidentaly reset the level when someone would actually score the hole-in-one with what little velocity they have left. The level resetting system is certainly something we should work on more after the jam.

I loved everything about this game: the puzzles, the mechanics, the artstyle. The only criticism that I have about this game is that it's too short. I'd love to play the full game if you decide to work on it more.

I loved your game! The concept is really novel and the execution is flawless. The game is very difficult, but still enjoyable.

A great idea and although the execution could use a little bit more polish, the graphics and audio are good. The game loop is extremely addictive. With some more work put into it, this game could really shine.

A fun idea combined with a great execution makes this game stand out. The game reminded me of the era when FNAF fangames were the most popular things on the Internet. Great work!

Amazing game! It fits the game really well and the core mechanic allows for some pretty interesting puzzles. I would love to see more of it.

I'm amazed at how much you have managed to do during these 48 hours. The game is incredibly polished, the enemies are diverse and there are three weapons, each with their own use case. The game looks and sounds great too! Although the theme connection is very loose to say the least, the game is incredible.

The core mechanic is simple, but still entertaining and the theme is really well tied into the game, but what really sets this game apart are the beautiful graphics. I would love to see more games that look like this.

Yeah, unfortunately we didn't have time for balancing the game. This is something we'd like to improve in the game after the jam ends.

I didn't think anyone else would make a minigolf game lol. The game is really fun and the art style is quite nice. The only criticism I have is that the velocity influencing mechanic isn't really that critical to finish the levels. Other than that, great game.

The game is really well made, but I feel like the game's concept doesn't really allow the player to do much except escape and hide until the Paladina dies.

The gameplay was fun, but the skiers often drove into obstacles on their own, which made it feel like my ingeration wasn't necessary. I loved the cute pixel art. The music was alright, but it gets a bit repetitive. Ultimately, the game was good, but there's room for improvement.

I liked the game. The core mechanic is interesting and the graphics are good with post-processing making it really pop. I also enjoyed the fun storyline.

Thank you! Yeah, we would also like to have more content in the game, but we didn't manage to make them in the limited time. We hope to work on this project after the jam, so stay tuned for some updates.