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Yay, a cute grid-based puzzle game! Either I haven’t found them yet, or this year has been a lot less puzzle gamey than last year. Took me a while to realize there was screenwrap, so level 2 was actually the hardest one for me.

Player actions and placement actions being played out on a on-level basis is actually a concept I don’t think I’ve encountered before and could potentially open up a pretty large design space. Level design was decent, but I wouldn’t have minded a little more challenge. I know with some more elements, you could make pretty complex puzzles, but I’d also be interest to see how far just these few simple elements could be taken.

Dialogue was pretty funny, but I still wish I could advance it by clicking. Also, some sound effects might be a nice addition. All in all, solid entry though!

Appreciate you playing the game! I think for sure when I put into the game the deserved time and effort into level design ill have to make the screenwrap more explicit. I agree withe large design space, I feel like theres a lot of possible depth with the current system and am excited to explore it with a nicer level design curve. Also have some ideas for a few other mechanics but as you said, first I want to see how far I can take the existing ones. As for the dialogue I fully agree on some skip functionality and of course sound. Glad you enjoyed it and thanks for taking the time for feedback!