Very interesting concept. Never thought that my first second-person view gameplay will be from this jam!
Never think about it before, but the crisp art style with bloom looks pretty nice. Got a dreamy feeling to it. The "player" is especially well made. Did you use any animation software alongside Unity? I've seen some ppl use Spine for a similar animation style.
As for suggestions, it would be cool if there are situations that fit a different type of attack skills. Though, I understand that implementing that would be troublesome for a 2 days jam.
Still, the character art is very unique! Would be cool if you include it in the thumbnail art (but maybe it's just my preferences)