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Yonderu

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A member registered Aug 12, 2017 · View creator page →

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Definitely not an easy game, but I really like the character control mechanics (I meant itt, it somehow feels weirdly nice once you get used to it). It was very trippy and hard to get used to but it feels very rewarding once you do.

There was some confusion like being unable to grip when too close (or at the wrong angle? or wrong velocity?) or when the grip suddenly pointed downward (bug?). That aside, everything looks good.

Overall it's unique in many ways, I like it very much. Well done.

(Spoilerr VVV)

The game itself is already quite therapeutic, then the message at the end hit soooo hard, like a chef kiss.

Well done!!!

Very polished and well-designed game. Quite a handful of interesting synergies! There are some super op combos if you're lucky which can make the whole game easy, but truly a good game nonetheless. 

The art, music, and visual feedback are all working together well!


Didn't know that I could get brain damage without using drugs, thanks!

Love the style, sound, and art. Super unique!
trippy as heck/10

Supaa unique. Didn't know Godot can do this. 10/10 

Supaa unique. Didn't know Godot can do this. 10/10 

Good to hear that! thanks for waitingg!

Super unique idea! One of the most unique takes on unnatural time flow I've seen! 

Simple but quite a creative idea. I have no idea games like this can be made from concepts that seem straightforward! nice job!

Also, not sure why but 3 rounds in I kinda expected them to pull bazookas on each other

but bribery works toooo xD

"Boy, when that wind kicks up a storm, trains go flyin' like tumbleweeds" 

-either one of the dueling dude

Putting aside those weird quotes, the artistic choice is superb and the concept is very intriguing! Love how the time slows down for you to make the decision of which direction to go. I would love it if it is a bit easier to restart though. (probably cuz my skill issue from failing level 10 so many times)

Well, other than that small issue I got, this is super well done!

Cool idea and cute art! Pretty nice execution.

Would be nice if there was more challenging aspect, but still, Good job!

Very well thought-out unique idea and design along with splendid execution. No idea how your team manages everything in time, but whatever it is, it is super working!

The music is the first thing that screams quality for me when I first open the game. It stands and matches the game theme very well!  The art is also fun for both characters and map design, in addition to a nice UI and good palette. I like it very much.

As for some feedback, I think I might have seen some bug in the action indicator showing but not being able to interact. Also, I think it would look more lively if random characters in the game talked or have a text box above their head, so it is a bit more impactful when you kill a in the game. Also also, I think some levels just seem a bit too "still", like the game concept is quite chaotic along with the music, so would be nice to see more things move. I'm not sure.

Those are just some suggestions though, I think what you have is already impressive.

Very well-designed gameplay. I love how the snake serves many purposes in the game, whether as an enemy, a barricade, and even as a weapon you manipulate to control the chaos in the game field!

The pixel art is clean and simple and matches the game's concept really well too! Really nice game!

That will definitely happen after the jam! Nice to hear you like the atmosphere and The Bloopp!

I'm glad you tried it out and even finished it!

There might not be much at the end, but at least you will be known to be the first to ever finished the (bugged version) of this game (in this comment section)!  I thought no one here gonna finish it due to a light-out bug!

Very interesting concept. Never thought that my first second-person view gameplay will be from this jam! 

Never think about it before, but the crisp art style with bloom looks pretty nice. Got a dreamy feeling to it. The "player" is especially well made. Did you use any animation software alongside Unity? I've seen some ppl use Spine for a similar animation style.

As for suggestions, it would be cool if there are situations that fit a different type of attack skills. Though, I understand that implementing that would be troublesome for a 2 days jam.

Still, the character art is very unique! Would be cool if you include it in the thumbnail art (but maybe it's just my preferences)

I am happy that you enjoy the game! never have anyone asked for a fixed build out of interests too, so I am thrilled!

As much as I want to, it's the jam rule against uploading any other version while the jam is still on. I don't think that you will judge me unfairly from the new build but gotta play safe in GMTK. Is it possible for me to notify you later when the game is updated? Maybe I will reply back to this comment so the noti pops.

Thank you a ton for the interest though!

Thank you for checking out the game and giving feedback!

Initially, you were supposed to be able to see the glowing part of the Bloop Fish and red orbs outside of the player light area (so basically the entire screen). I messed up when I tried to get fancy and have the boss "turn off the light" T^T now I regret it A LOT (maybe I shouldn't have pushed my luck lol)

Glad you enjoy the concept and the music choice though.

Love it, great concept! This  is like the very definition of "cleaning after your own mess" that I have been hearing for a long time, but well, with the mess being mud monster hunting xD

Also great aesthetic! The art and the sound fit together nicely!

Very interesting game! The aesthetic is very nice and fits the gameplay very well.

And yes, no idea how you make the survivor AI but it sure is very good! It seems to know when to run and when to stay still, almost sentient. Super cooool!

I found some bugs, it seems if you enter the game and stick around in the menu page for a while before playing, the serum/sec will be higher as it built up from the survivor shooting in the menu page. (or so I thought, I'm not sure)

Nice touch on the menu page though. Very active and clever!

Hooopefully no one beat my time anytime soon


I am glad to hear you like the atmosphere! ...and wanna cry at myself for not founding that bug before uploading T^T

I'm sorryyyyyyyy

Broooo never has I ever wondered how hard it is to lose at tic tac toe.

How in the world you came up with this lmaoo??? This is like big brother simulator 101

Lovin' it

That is true. I kinda forgot to think about replayability in the making. Thanks for pointing that out!

Others said this already but the voxel art is very pleasing to see! Good job! 

I do have some problems with the control and wish the camera zooms out a little so that I can better manage it. 

Still, the game is easy to understand and the concept is very fun also. Overall, pretty interesting game!

Very cool design! Fits the theme well. The player can change the role to "player" and reverse the role back to "level editor". (well the interpretation differs from ppl to ppl I guess)

Though the aesthetic department needs some work, I think this is a great starting point!

Fun little math game! feels like it can be made into a small physical card game for education. 

Good design!

Nice aesthetic! I feel a little creeped out in some moments xD (Not because it is bad or I don't like it though. It is just super unique to see this kind of art style with sculpture faces :) )

The controls feels a bit too fast, but I get use to them quite quickly.

The puzzle is very nice! sometimes I accidentally solved it but some of them are definitely nice puzzles! Also cool little easter eggs you hid in there lol

Overall, pretty interesting experience!

Touhou fans might not be happy to hear that, but im sure am kinda happy xD

I've got to say this, It is very refreshing to see a non-pixel art game! Very nice character art style! such meme, much cute, so unique.

The gameplay is a little slow for my taste (but it well it's different from ppl to ppl sooo don't mind me)

Also, some features does not seem to work properly for me (minimap, shop)

Other than that, it is a very funny and cute casual game! The dialogues and the tutorial make it all better as well. Glad those are in there!

Thank you! happy to hear that!

Thanks for giving it a try!

Glad you love him! im sure Bloop, the fish, is very pleased!

Nice to hear that! though I definitely gonna fix something about the difficulty after the voting period is over xD

I am delighted to hear that you like the aesthetic and my take on the game! :)

Clean visual and pleasing music. Cute!

Took me a short time to notice the arrow, sooo would be nice if it is a little more noticeable. (though possible that it is just me) (p.s. nvm, I just read the description xD) (p.s. update the description, it's 5 days noww)

Also I found a little bug (probably?), if you face a wall and try to move in the direction of the wall, the turn isn't counted but the trainers still move.

Overall, very well-managed game within 48 hours! Nice balance between art, sound, and design!

First, the art is very well executed, clean, and fits with the concept well. The music and sound effects are very good also.

As for suggestions, I think the way animal spawn at night should be in a more controlled manner. Multiple times they just spawn in front of me, leaving little to no time to dodge. 

Other than that it's a very fun short game to play! (rabbit is brutal though lmao)

(also whoever thought of the way to reveal the hunger bar text needs a raise xD idk if it is effective or not, but goddd, that was clever)

Thanks for trying out the game!

As for the last section, it is probably not due to your skill level, most likely bugs got in your way (which I will definitely obliteratepatch up a bit after the jam).

Happy to hear that you had fun!

I better fix that after the jam xD Good to hear you enjoyed the game!

Thank you! Glad you like itt

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