This game is absurdly cute. The visuals and music are on point. But I think it's the little details that impressed me the most. I've seen a few teams put out some stuff that looks professionally done and/or is mechanically polished. But I was shocked when I realized this game had hit stops and the trainer reacting if you attack her. Those kinds of little details help make a game feel alive, but aren't prominent or easy to do under strict time constraints. So seeing stuff like that AND that the game is also polished makes this one of the most impressive jam entries I've had the pleasure of playing. I actually had a Pokemon-like myself, and this kind of inspires me to go back and do the things I couldn't see realized before the jam ends. Excellent job.