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This idea is honestly incredible, best take on the jam's theme, and while I was initially super impressed with this mechanic, it got annoying quite quickly

First of all, the hitboxes of the aspect ratio controls are very small, I managed to miss them so many times and lose because of that, and even worse is that sometimes the hitboxes disappear and I can't click on them

I think that responsiveness is especially important with your game's genre, and while the player was responsive, I can't say the same about the aspect ratio, which was the main mechanic to begin with. I think that if the game was slower paced I would've liked it a lot more

Still, the idea execution was exceptional and I have to give you credit for the level design and the feel of the game, which were pretty good, well done!

I also had issues clicking on the sides of the screen sometimes, and after replaying it, I suspect the issue is that some objects are inconsistently "in front of" some of the side-of-screen hitboxes, so that the game registers the click as being on a piece of the ground (which doesn't do anything when clicked) rather than the side of the screen.

That's true we also had this issue with the GUI in our game, but even when they don't pop in front, the hitbox still feels small