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I also had issues clicking on the sides of the screen sometimes, and after replaying it, I suspect the issue is that some objects are inconsistently "in front of" some of the side-of-screen hitboxes, so that the game registers the click as being on a piece of the ground (which doesn't do anything when clicked) rather than the side of the screen.

That's true we also had this issue with the GUI in our game, but even when they don't pop in front, the hitbox still feels small