Interesting implementation, and it's quite funny to hear the "uh"s when the players fall for their demise. I'd just suggest testing the collision system a bit more (there would be times the "player" would pass through the platform while falling and the game would ignore it or if they touched the platform on the side even if they couldn't stay on it and it would give me the game over screen) and balancing the amount of "players" appearing on screen (I didn't felt like there was a increase or change of pattern as time went by, it felt more like it was random but I could be totally wrong as I was more focused on letting the "players" fall lol). Good entry, congrats :D