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(+1)

Interesting implementation, and it's quite funny to hear the "uh"s when the players fall for their demise. I'd just suggest testing the collision system a bit more (there would be times the "player" would pass through the platform while falling and the game would ignore it or if they touched the platform on the side even if they couldn't stay on it and it would give me the game over screen) and balancing the amount of "players" appearing on screen (I didn't felt like there was a increase or change of pattern as time went by, it felt more like it was random but I could be totally wrong as I was more focused on letting the "players" fall lol). Good entry, congrats :D

(+1)

Thanks for playing! The spawn rate is indeed just random. The collisions surely need a rework as it is only checking wether a players' y velocity is negative.BTW, I think you are the first person to not identify the roblox death sound xD.

I only knew the sound as "YouTube sound for ouchy moments", I didn't know it was from roblox lol but good to know