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(2 edits)

Ok here's the first screenshot! Took me a little longer than expected to get the infinite world to work. For this game I coded a quite simple generator based mostly on a noise texture because the generation needs to be extra-fast to let the player fly at a satisfying speed in his spaceship.

I re-used some shaders I made for my main project to have good looking water, godray, and sun. All of this in a deferred shading pipeline which is a bit of an overkill for a simple game like that, but anyway that'll make an opensource example of deferred shading in libGDX ;)

Now I need to add some life in this planet!