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Great concept! The art was fantastic! My main issue was didn't know about the second side until I read the comments of this post, and then found them again on the game page. An in-game tutorial of the mechanics would be great. Additionally, I also needed more skulls and gold then was said. Finally, fairly consistently I would run out of quests to give, where I would have five that aren't combat oriented, and then the next guy comes up and asks for a combat quest. Lots of people needed combat quests, actually. Maybe removing the ones like "Make soup" would lead to a more consistent game flow, but overall this is one of the best games I've seen come out of this jam. Great job!

Hey! Glad you like the concept :)
We really wanted a tutorial but ran out of time. Sorry about the incorrect tax requirement, will look into it!
This is definitely a shortcoming of the game's clarity, but combat quests don't necessarily have to be completed by "fighters". For "make soup", one of the hidden strength traits is "The Elements", which some characters are good at. But as long as one of their weaknesses don't match the quest, you can assign them to it and still complete it successfully, just for less money :) I know, it's quite overwhelming without a clear tutorial, and if we continue to work on the game post-jam we will definitely clear that up!!

Thank you so much for trying the game. It makes us really happy that you think it's one of the best!