Thank you! Regarding the losing condition, it triggers at the end of a timer if the player did not scare all the NPCs. The timer is hidden, instead the night changes into the morning through the windows up in the UI.
BUT the timer is too short (90 sec), and even though I could do it within ~80 seconds, I forgot that (1) I knew the level very well because I designed it and (2) since the timer is hidden, there is no sense of urgency. I think it is a good example of the developers’ “curse of knowledge” ^^’
I will definitely correct that after the jam’s voting period ends!