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Fantastic idea, and very funny implementation of it! The newspaper articles were too good, and I won’t spoil anything for other players, but the game title drop caught me by surprise xD

I wasn’t able to figure out what caused the game to end. One of the times I played, I had set up 3 clues to frame the wife, but the game ended before they found the last one. It sort of felt like there was just a set number of turns, but that wasn’t indicated anywhere. The only other suggestion I have is that it would have been nice if the zoomed out view also included the modifications you had made to individual rooms. There were a few times that I clicked into a room because I was like “oh no the roller skates!” and they were actually already taken care of (by me like 2 turns ago).

Overall, fantastic job! It really felt like a professional point and click adventure but with one of funniest premises I have seen.

Thank you so much for playing!! And yeah, other than the endings mentioned in the case file, surpassing a certian amount of turns does trigger an ending. But other than mentioning that breifly, there is no visible turn counter, which would've made this a lot clearer (was next on our list of feature implementation, but unfortunatley we ran out of time). And the modification list is a really good idea! That would help a lot, right now the only indication of wether an item has been modified is the hover effect which could be tedious to check. Thanks so much for all the feedback! :))