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I think it was just little things. Overall the game involved a level of micromanaging I was not expecting. Like I remember I could have multiple enemies selected at once and that confused me for a few moments. Plus you had to be thinking several moves ahead but (and I might have missed this) I could not figure out how to look around to try and find what I needed to go to next.

Controlling multiple enemies was definitely a bug. I did not know that was possible. There are no camera controls, but you should be able to see the room you're in and every adjacent room. We did struggle with the camera some, so that might not have worked out as expected.