Really nice game! I think this is a good lesson on "Perspective is everything in games." Lighting, for example, can make a dark area in an RPG go from tense and horror-inducing to contemplative and intimate.
In terms of this game, I'm assuming the maze is what moves based on the player's input, but the camera makes it seem like you're still moving the player. Maybe zoom out the camera a little bit to get the effect you're wanting! Also, as far as level design: because we can move the maze around, maybe being able to rotate it would create some nice ideas for new levels. When rotating it, maybe there are some blocks that are stuck on sliders that the player has to think of how to get them out of the way. If you keep working on this idea, best of luck! Really liked your idea!!