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A jam submission

Be The MazeView game page

Submitted by Zaydthejammer — 3 hours, 26 minutes before the deadline
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Be The Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#37102.4502.450
Overall#41812.4672.467
Creativity#42302.6002.600
Presentation#44552.3502.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of moving the player you move the maze and solve puzzle by moving the wall.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I liked the idea [I also made a maze game :V],  my only comlaint is that I'm not sure if you control the maze or the red square but the game was fun

Submitted

Cool idea, but the way it is implemented it does end up feeling like you move the red square, even though you are moving the level ;)

Maybe add some mechanics that are only possible if you move the level? Like the 'player' ending up outside the screen sometimes, or something like that?

(+1)

Really nice game! I think this is a good lesson on "Perspective is everything in games." Lighting, for example, can make a dark area in an RPG go from tense and horror-inducing to contemplative and intimate.

In terms of this game, I'm assuming the maze is what moves based on the player's input, but the camera makes it seem like you're still moving the player. Maybe zoom out the camera a little bit to get the effect you're wanting! Also, as far as level design: because we can move the maze around, maybe being able to rotate it would create some nice ideas for new levels. When rotating it, maybe there are some blocks that are stuck on sliders that the player has to think of how to get them out of the way. If you keep working on this idea, best of luck! Really liked your idea!!

Submitted

Interesting concept. It was pretty challenging and fun.

Submitted

Nice idea but to be honest it really didnt feel like you were moving the maze, it just felt like you are moving the player around

Submitted

Cool idea and fun take on the theme. And it looks really clean and fun. I like puzzle games and even if this was a little easy it was fun to explore and unlock all the doors. Puzzle games are hard to rush in such a short time. And I didn't notice any bugs. The white squares even handled odd collisions with the red square very well. It would be cool to see what more you can add to this game to really let the idea run. Great game, great job!

Submitted (2 edits)

Decently good idea but very poorly desined. I was intrigued by the title and was expecting a puzzle game that would make my brain a little tired but i'm just making the player pick  up some orbs. The only time i had to stop was when i came across the first pressure plate or whatever it's called. I spent around a minute trying to get the cube to the pressure plate but once i did the rest of the cubes were extremely easy once i got them next to the player. It could have been a really nice game but with the current level  design it's a snore fest. Good luck on your future project's!

Submitted

Looks like we both had similar ideas- nice! I searched for "maze" to see who else made a "control a maze" game. In your game- the camera being cropped close to the red dot makes this a bit confusing- it feels like I'm moving the dot, not the maze. I was a little confused about how the doors works as well and what the rhombus shapes are. You could probably add some more tutorialization. But keep at it- put some music in there! Congrats on submitting a game!

Developer

I played your game and I really enjoyed it! Ironic how we got the same idea but did it differently, I think you did it better  : )