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Oh wow this is great! Super unique theme that really matches the jam. And the visuals/music are also fantastic. I liked that their was unique ending screens for both dying and disobeying (I did both on purpose to see). I also defeated Boxer Bear! Solid gameplay as well, the fighting felt pretty juicy for what I thought initially was going to be super basic.

The entire thing was great, but I'd say my only complaint is it seemed that the trainer wasn't quite lenient enough, either with giving you enough time to do her request or with just what's going on in general. A lot of times you would be in combat and she may say to do something, but then you get hit (because you're fighting) and she instantly is unhappy. I suppose that's why the thinking logo is down below so when I saw that I usually ran away. But another one would be when she tells you to play dead or not move, and you don't but then the enemies slightly push you and then she is angry again. Just slightly annoying. But this complaint is extremely minor! Just an observation, the game itself for a jam game is still like a 96/100! Oh one super super minor thing is the very beginning it took me like 30 seconds to figure out I was supposed to go up straight through the bushes tree tops/ thought I would need to go right or left.

But yes overall this is exceptionally well done! Incredible it was all put together in 48 hours. Your team should all be super proud of the work you put into this!! Wouldn't be surprised if this makes it into the top 100. Fantastic work!!

Thanks so much for the feedback! I realized right after we submitted that getting hit will always send a signal back as a response; it should've only triggered when the trainer asks for the "get hit" command. Still very happy you found everything else enjoyable, thanks so much for playing!