Nice game, good job.
Sometimes I don't get why hero turn that way, especially near the "houses" (edge of a level). But maybe I was just aiming to close.
Thanks, I'm glad you liked it.
About the turn the hero does near the houses, that's because if they doesn't have enough room to dodge in a direction for being too close from the houses, they'll try to dodge in the other direction, to add into the importance of knowing how close to aim each time, but I probably should warn about that or make a level that showcased that in a more explicit way, so I'll surely have to work on that.