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mozokevgen

93
Posts
6
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1
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A member registered Mar 28, 2023 · View creator page →

Creator of

Recent community posts

It looks awesome!

And creepy :) It gives me this uncomfortable feeling of something horrible going around. And audio design supports game mood very well. 

As previously was mentioned, I also want to move faster. 

I liked the demo :) I really love how character is small and world around him is big.

I would like to move while attacking. Because often after first attack enemy is pushed away and combo misses.

And I got stuck when battle wall was created just where I was standing :)

I have issues with chests. After I discover "secret" chest I can't pick up any resources :(

I like the visual style of the game.
Though, at some locations ground looks too dark and I was loosing the character.

I wasn't quite sure where I need to aim, so ended up just chaotically shooting everywhere :)

I saw during the development that there will be another melee weapon, waiting to try it out in the next demo :)

Thanks for playing :)

Good idea. I wish there were more levels )

Maybe add some another way to switch between components from keyboard, like 1 2 3 4 (or QWER) keys...

Thanks for feedback :)

Nice game :)

It would be great to have a book of "discovered recipes".

Good game.

Coins magnet, ball movement, dash - feels really good. I would wish for some kind of dash cooldown. 

Good idea and puzzles. 

For me was not obvious what all stats do :) Didn't get what fist stand for)

Atmosphere and look is great.

I did not fully "get" the controls, so didn't manage to finish successfully. But crashed a few times :) 

Great concept and good art.

For me it was hard to manage currency. And "hero ship" is too fast :)

Thanks for feedback :)
There is small "perfect" area. If you hit it right, the nail stand still ) Was it hard to you to get there?

Thanks for playing :)

It's great! And love the aesthetics :)

Nail is happy to be helpful :)

Nice game, good job.

Sometimes I don't get why hero turn that way, especially near the "houses" (edge of a level). But maybe I was just aiming to close.

Thanks for feedback :)

Thanks for playing :)

I like the idea and how it's done.

But I was not quite sure what I'm doing ok and what wrong. I need some more obvious feedback :) 

Great game!

Just my thoughts:
- blue points sometimes hard to place, especially in "loops". Maybe allow to bind blue point to certain point on the way.
- towers might fight back :)

Thanks for playing :)

Nice concept. I like this extended shapeshifting mechanic.

I waited for 1 minute doing nothing and no one chased me)) Maybe you could add some more amorphous creature to be run away from?

Nice concept and minimalistic graphic :)

I would love to play the full version, with harder levels and variety.

Nice concept, and great art.

For me it was hard to control the "bag spirit" :)

Thanks for playing :)

Thanks for playing.

Yes, it has +- 10 degree "perfect" zone :)

I like your theme interpretation and idea! Can't beat normal level, so hadn't tried hard one.

This could be fun full mobile game in future.

Great take on the theme. I would like to see full game with your concept.

Nice take on the theme! I liked the idea. Thought I can lock the AI, but it escaped, that was fun :)

Great art! Nice concept. And it's really meditative :)

Not survival puzzle - good mix)

Intrusive thoughts intensifies. When I saw tree on the top, I thought at once "I need a rope" :)

Like how trails leads you towards key points. 

Thanks :)

Great theme interpretation!

Auto restart is good, do not need to hold in menu)

Thanks for playing it :)

Good work! I like your interpretation of the theme.
And Goblings are smashed when you jump on them :))

Thanks for playing :)

Great mechanic. I enjoyed playing through all levels.

Wish you luck to release this as full game :)

Thanks for feedback :)
I kinda forget about screenshake when hammer hits))

Thanks for reply:)

Thanks:)