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Amazing idea! I saw sometimes the little guy glitching in my tiles, but there is nothig wrong with that (since this is a game jam), and the game also always restore its state correctly, so good job on this! Just to be sure, check every frame of the little guy animation, because probably there are some extra white pixels sparse around where they should not be. Anyway this is another small issue, nothing particularly bad or dangerous.

Thanks for the feedback!

The graphic glitch seems to be an issue with godot and rotating AtlasTextures, we checked and double-checked the sprite-sheet and there are no extra pixels :/