Another Peggle fan, huh? xD
Very pretty visuals, especially the level completion. I like the idea of managing dashes, but it was pretty hard to time them while also finding a strategy for where to go.
The win condition was also a little hard to figure out at first - I eventually realized that there was a target score, and that hitting a few pegs gave me more dashes - but I still don't know if the green pegs did anything special.
I also must admit that "instead of controlling the cannon" isn't quite true, since we also aim the first shot. Personally, I would've preferred if every level had a premade shot angle and after hitting the first peg, you could start dashing. Or something of that nature. That way, you'd stay true to what you said.
Great job nonetheless!