It turns out that for RPG dungeon simulations combat performance and general art style is very important. The concept of the game is great, and I have seen many similar games to this idea at this GJ, but they all lacked the basic combat performance, which makes the effort you guys put into it worthwhile! Well done!
Additionally there's a slight problem that the lighting effects of the candles when running are often different from what I've set them to be, on my first round of the game it was true that only the rooms I'd arranged for candles were lit up, but by the second round all the rooms were lit up (including the ones where I hadn't set up the candles), and by the third round again some of the rooms where I'd placed the candles were pitch black instead.