I find the game overall fun, creative, and beautiful! In my first playthrough, I was excited and thought I had found my favorite game of the game jam, that's saying something! But then, I got stuck on the second day, and my enthusiasm faded.
I think this is due to a balancing issue. It's not that I don't like difficult games, quite the contrary! But if I'm getting stuck on the second day, it could mean that the game is perhaps too difficult, don't you think? And I'm only talking about my first playthrough; I found the game unfair at other times as well.
What bothered me the most was the randomness of the warrior's attacks and the recruiting of monsters. If the warrior's behavior was more predictable, like the enemies in Fire Emblem, for example, and if we only had to pay when recruiting monsters, it would certainly be less frustrating. In my opinion, in such a tactical game, the lack of information can be discouraging. We need more information to feel that if we lose, it's because of our own mistakes and not because of an unfair game.
And I genuinely mean it when I say that the game could have been my favorite of the game jam, you know? I'm looking forward to playing a more advanced version, if there is one. Well done! :)