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slavaxkt

198
Posts
9
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7
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A member registered Jul 08, 2022 · View creator page →

Creator of

Recent community posts

I like this

Maybe 2024 won't be bad after all

Very excited

I'll be short.

I've collected a star at 9,14... Holy paper, this game is going to be absolutely brutal! Just when you think you know everything about the game, it just keeps throwing new interesting ways to interact with simple game mechanics! I'm terrified right now, lol

In other words, this game is absolutely phenomenal!

Thank you so much for playing!

Zombies are OP in this game, and the Warrior can sometimes make dumb decisions, both of which are a byproduct of strict deadline. But personally, I'm satisfied with the result, and I am glad that you enjoyed the game!

As for expanding plans... I can't really give any promises, but I do wish to come back to this idea at some point. I'm in a game engine learning process right now (which, to tell the truth, I take somewhat slowly), so it probably won't happen soon, that's for sure. But one thing for sure, is that I'm definitely not going to forget about this game!

Once again, thanks for playing and good luck with your projects, too!

I've now completed the rest of the game with new controls and I must say, the game is really fun!

I did find out that you have basically no cooldown, so you can just spam bullets, which trivialized some levels, but there's still been enough challenge to keep myself playing.

My personal favorite level must be Tower Offence, it requires a lot of strategy AND skill to beat it. The final boss was pretty silly and fun to battle, even if it wasn't a particularly difficult fight.

Good job on bringing such a great experience to the world!

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I haven't finished the game, but I have 2 things to say about the game:
1. I absolutely adore this game! The graphics are silly and cute, the music is pretty neat, not to mention how fun it to just shoot down tengu (in non-violent way) as Tanktori... That said
2. The only problem I have with this game is the controls... Specifically, the movement. It was an awful idea to make movement dependent on Nitori's rotation. When you press W, you'd expect your character to move upward relative to the screen, rather than forward relative to the character. The way it works now would make sense in a first person shooter game, but this is a top-down shooter. Rotation of the character constantly changes depending on mouse position, which makes movement rather awkward.

Other than that, I can admire the work put into this game, the final project ended up pretty damn good! (Except, again, controls) Looking forward to see other projects from you!

It is kinda op, lol

Thank you!

I'm glad that you enjoyed the game! Also, good job at completing the game!

Thank you for such kind words!

I'm happy to see you enjoying the game so much!

Thank you!

I'm glad that you enjoyed the game! Also, congratulations on completing it!

Thanks for feedback!

This was suggested multiple times, and, honestly, I agree with that.

Glad that you likes the game!

Thank you!

I'm happy to see you enjoying the game so much!

Thank you!

I liked the game! Pretty challenging, but fun!

My main complaint is that it doesn't do much narratively OR mechanically with its premise (which is also the only connection to the theme it seems). While, yes, you control flag instead of the player and spikes now act as one-way platforms, there really doesn't seem to be much reason to change the roles, y'know?

But otherwise, it was a really enjoyable experience! Well done!

What a neat idea!

I, unfortunately, didn't get time to solve whatever mystery there is, but it was still a fun experience! Although, the hand was, admittedly, a bit annoying to deal with...

But all things considered, you did an amazing job making this game! Well done!

Neat idea!

The gameplay is definitely the weakest point here... You quite literally just either buy high-cost units or just send a lot of pawns and knights and hope that the character will get himself cornered. But I appreciate the effort and the attempt at making this game!

Otherwise, it was still a pretty fun experience!

Thanks!

The Warrior's behavior isn't actually random, he always plays semi-optimally (AKA, finds the first possible solution, if it exists). When he does silly stuff, it usually means that your current build is far from being efficient.

Glad that you had fun with the game, though!

This was a pretty neat game!

I'm not a big fan of how you learn about how to deal with rain. And hitbox for rain was a bit misleading, as bunnies and the player stay on the higher level, than where rain should drop at...

The idea is pretty cool, and art is simple, but gets its job done! You did great, I think!

Thanks!

Thank you!

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Thank you for feedback!

That's a good call, warrior stats should really be separated from the monsters', heh

I'm happy that you liked the game!

Thank you!

Yeah, this game is, unfortunately, really difficult, heh

Thank you!

Glad that you loved the game!

Pretty neat game!

It is fun trying to come up with the best dungeon layout! A bit hard to find the right balance, but that's alright!

I enjoyed my time playing this game :)

Small neat game! I loved it!

There's not much to complain about here, this game is just fun! Art is neat, music is fitting, and the penguins are cute :)

I liked this game!

Some of levels felt a bit longer than they should've, especially some of the earlier ones, but I think, that overall, the level design in this game is great!

I also liked the art and the little narrative you did there! And the music, even tho it wasn't made by your team (I assumed so, because you said you used pre-existing audio in this page), manages to capture both of the characters that you control, in some way! Good job!

Neat little game!

Loved the narrative bit of it, as well as the art!

Had some fun with it!

Thanks! Good luck with the jam too!

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This was pretty fun!

Simple idea and premise, and I like how it subverts the expectations by literally just giving us to control villian and nothing else. It's neat how we're basically just delaying the inevitable!

I also really liked this artstyle! So silly! And the game has some good humor value too!

Not a nitpick, not a complaint, but rather a suggestion: Maybe instead of red arrows it could be red crosses on the floor? Or is it too cliche? I don't know, but the game is already really good either way!

Pretty neat game!

Puzzles are pretty neat!

And there's not really that much to say, a solid fun experience for me, good job!

Simple idea, but executed pretty well!

The game is pretty slow-paced... Maybe a bit too slow-paced for my liking, but I see the intentions there.

Still had some fun with this game! The art is nice, and music is pretty cool, not gonna lie! Good job!

Thank you for feedback!

Normally, day 7 and day 15 are the hardest to get through, so you probably just go lucky there. The balancing is just a tiny bit too hard to get right in a such short time limit ;v;

But I'm glad that you enjoyed the game!

Thank you!

Yeah, these are generally the 2 pieces of advice that people give to improve the experience... And yeah, the game would benefit if these 2 things existed!

Glad that you enjoyed the game!

Thank you for understanding!

I will make sure to try your game out today! Gotta take some break first though...

ok, I didn't expect to throw a paragraph at you, I'm sorry if it's overwhelming

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Thank you for feedback! 

I'mma try to give my thoughts on what I think about it.

First of all, I made sure that you can't lose on day 2. If the warrior gets the bow as his first extra move, buying essentially anything should suffice. In case of the warrior getting a power slice, the game guarantees a bat in early days to make sure that you don't lose on day 2 to rng. So, unless you try to, losing day 2 is technically impossible.

As for randomness factor, that is true, a lot of the game is random. However, the warrior always gets moves from the same pool at different points of the game. He will always get either a bow or a super smash at first, then get 2 out of 3 moves from a different pool, etc. You can see the moves that warrior has already unlocked. You're right, that more knowledge on how Warrior unlocks new moves would improve the experience, though.

The way Warrior attacks isn't random, though, but instead tries to play semi-optimally (that is, find the first possible sequence of moves that leads to victory). 

As for monster receiving, it has quite some random element to it too, but it does have a few nuances to attempt to make it somewhat fair. As I already mentioned, early days always give a bat as an option to prevent early game softlocks. Furthermore, it will always try to give you a new monster, unless you already have 1 of each. And it will stop giving a certain monster type, if you already have 3 of it. Again, more knowledge on how it works would be perfect...

Overall, I don't deny, that the game has balancing issues, and it might be much more difficult that it should have. But I'm not sure, if I would call it unfair by any means.

I'm glad that you've had fun with the game, although am sorry for not providing the experience that wouldn't feel unfair

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Thank you!

You're rights controls could use a bit more work, heh

Glad that you liked the game though!

Thank you! I'm glad that you loved the game!

As for softlocking , yeah, it is inevitable, but you still can learn from that!

Thank you!

I'm glad that you enjoyed the game!

Thank you so much!