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(+2)

I saw you also participated in this jam - hello :D I think you can't make anything wrong with games about dogs or cats. It simple has this "omg so cute" bonus which everyone can relate to. For this jam I also think, it's a very great and unique adaption of the theme.

I loved how the music opened up during zoomie time and how my master was animated when I took the lead.

At the end it took a bit for me to find the remaining bones and I was a bit lost when finally achieving freedom. These are just little things though.

And also one question: Where does my master try to walk towards? Does he have some path to follow? Or just random directions?

(+1)

Hey! Great to see you! Sorry, I have not really been around recently :( Hope you are doing great!

Thanks for your feedback! You are right, the owner follows a pre-determined path. It's basically a linked list of coordinates that they will directly move towards. Once arrived, the next waypoint is selected. After the player goes into zoomie mode, the closest current waypoint is chosen. When arrived at the last waypoint, the first one is targeted again, making a loop. Leave the game open for a while and you'll see the route is always the same. :)

The NPC walks with a constant forward motion. No time for pathfining. This is why, they have no collision, only the player ;)