Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ToSMaster

50
Posts
64
Followers
12
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Hi and greetings from the stream! As promised, I finally got the time to play your game.
I reeeeeally like the concept and idea. The relationship between the "scaling screen" and its effect on the FPS world are sooo well executed! Seeing the giant moon in the sky was a great WOAH moment for me, as well as as seeing the water level and heat / cold relationship.

About the gameplay, I don't think I can add anymore than what has been said in this comments before. It's easy to cheese some sections, but don't let that deter you. These are no big issues and if you were to go back to the game, some iterations and in depth playtesting will do.

Overall great fun and some interesting ideas!

Also, have you played Outer Wilds? The transition between FPS and Scale mode, gave me such vibes!

Greetings from the stream! Thank you for participating! This game is so great! The music is great, ascetics are great, and great fun and chaos! Shoutout to all the customers demanding 15kg of beetroot! You know what you want and you accept radio active fertilizer for that. :D As mentioned during the stream, it might get quite hectic, and I might have lost overview over what I have planted where. In the UI, we can always see the plants, but it is a bit confusing to connect planted plants and UI.

Okay, here's an idea I had, thinking about the game.... 2 player local coop! Imagine playing this chaos in coop, with one person growing stuff, activating the red button, and another packaging orders. Well... That would make things easier for me, because then I'd have someone to blame, rather than my own lack of skill, haha. Still dreaming of beating the 2000 points score, let alone 4000.... :D

Greetings from the stream! Thank you for participating!

This game is so creative and has such great artwork! I love the interactions of the elements and it feels like a toy box that experiments with mixing mechanics. The player character felt good to play and the levels were very creative! Keep up the great work and I am looking forward to seeing what you do next!

Greetings from the stream! Thank you for participating!
My record: 205! It is a great test of speed and reaction. But don't play this if you have a broken mouse, haha :D

Greetings from the stream! Thank you for participating!
This is a great game with great mechanics and gameplay. I bet this could be a great speedrun game. So go ahead and expand this game and put it on steam :P
Great art style, music, and great fluid gameplay. Sometimes I missed the grindstones, maybe they could have been more highlighted? The hammer is basically a timer and movement tool in one! Great combo! Keep it up!

Greetings from the stream! Thank you for participating!
I have tried the last level but am defeated... One thingy missing. But nevertheless, this has been so much fun to play! A great idea and implementation. The second level crate certainly caught me off balance, but huge compliments for the idea!

There is so much polish in this game! I love the little details, like how the music and background color changes with every level! Gameplay reminds me a bit of Tricky Towers, but that does not make it less enjoyable. Great fun, I played this over and over, but never reached a finish. :(

It's a really cool and integrate concept! I am so happy to have played it!
I love how I have to balance sword size, tower placement, map size and upgrades. Everything seems to have a tradeoff and careful balance. A dream lecture in design! Everything is linked together. One might think a bigger sword is always better, but I quickly learned the difference! I would like to see this expanded upon after the jam! Great stuff, nothing but praise!

This is a fun game with cool graphics. I wonder if I could go out of bounds. Certainly tried, haha :D
The upgrade screen came kind of surprising sometimes, but it is always a welcome sight. Great stuff, keep it up! :)

Wow, this is quite the achievement! The devlog was an interesting read. This inspires me! Rendering / engine under-the-hood stuff is so interesting imo!

A cute game! The sounds and atmosphere are really enjoyable. The comedic sounds of the enemies when they deflate made me exhale air through my nose. Keep it up!

Cool art style and fun area shooter. Reminds me a lot of Devil Daggers. Fun idea, cool sound and atmosphere. The gun felt a bit too imprecise for me, but maybe I am just bad xD

Hi, thanks for reaching out! We are interested, but would like to discuss some details first :)

How can we get in touch?

Great game!

Cool idea, i get multi-line bullet hell vibes from this! Great presentation and great vibes! My (yes my, and totally not my GFs) hiscore is ~187! We had a blast playing. We then played "coop" and got 272!

We had a bug at the beginning where the music would not play, but a restart fixed it. Great job on the music! What was first? The track or the gameplay? Great sync up!

We had a little trouble with the hit boxes, somethimes it seemd like they did not match? Maybe restoring one or more live after each track, would make the game easier? But that may go against the score attack idea?

Whatever, we had fun! Keep up the great work!

Hey! Great to see you! Sorry, I have not really been around recently :( Hope you are doing great!

Thanks for your feedback! You are right, the owner follows a pre-determined path. It's basically a linked list of coordinates that they will directly move towards. Once arrived, the next waypoint is selected. After the player goes into zoomie mode, the closest current waypoint is chosen. When arrived at the last waypoint, the first one is targeted again, making a loop. Leave the game open for a while and you'll see the route is always the same. :)

The NPC walks with a constant forward motion. No time for pathfining. This is why, they have no collision, only the player ;)

What can I say about this game that hasn't been said already in the comments? Fun to play and great humor, packed with the greatest sound effects!

Keep up the great stuff, looking forward to seeing you again in the next jam! :)

A cute little game with a great vibe. Fun to play and (again) great vibe and atmosphere!

A funny and cute game. I love the puzzle aspect of it, where one takes control of "enemies" to solve the level. Great stuff!

Funny game with a neat idea. I thought I could win by walking into Mario but that was a lesson hardly taught. :D

This is a really cool game! Fun to play and omg I love the fighting animations! It's like a resource gathering game with rogue like elements to prep for the final encounter. It would have been cool to know what to prep for (got caught off guard at the first try, but got it in the end!)

With more cards, enemies, resources, etc, I could easily see this released as a full game!!

It's viscera cleanup detail but first it's clean, then dirty then clean again. Funny twist with the casing mode and then cleaning haha. :D

It's like open world point-and-click item puzzles. Cool idea!

I love how i can have space pressed and phase through buildings :D

It's viscera cleanup detail but without the cleanup! :D

Controls feel good and are responsive. Sometimes entities are displayed over the UI / Clock. Cool idea.

Cool idea and interesting mechanics. Kinda funny how they run. But talking about running, why are they immune every frame of running? In lvl 2 i jumped on the guy to eat him, but he got away. :(

A lof of the levels involve waiting, that's kinda meh. But overall cool stuff.

Level 1: Luigi wins by doing absolutely nothing. :D

A cool first game! The art and music is really really great! Keep this up!

The game is rough, yes. But keep it up, there is a great idea and core! Looking forward to seeing your next game(s)!!

The art is really cute and movement feels tight. The levels don't really feel they bring something new to the table, some more exploration of the characters and mechanic would improve the game. Overall good stuff and fun game tho!

A fun game that seems like these mobile game ads. Controls are great and presentation is very cool! It's quite difficult but fun. These zappers with their targeting telegraphs are really cool. But sometimes it seems like they unfair. Together with these stationary coils, they placed their target in the only way possible and i died. :(

I really like the idea, but the controls seem a bit clunky. Tank controls & no free aiming makes it really hard. Sometimes my controls just run out and I stand there really awkwardly, waiting to get spotted.

But it was fun and cool sounds / presentation. Good job!

The slime is soo cute! And it's a fun game! Great work!

That is a very good idea! We had a lot of ideas that had to be scrapped due to time concernes. As you can see, submitting 1 min before the deadline did not leave much of a window xD

A very cool game! I love how you can just fling the tank when it's on a platform and yeet it around!

The art is great but it needs some music / sounds. But overall a fun little time killer!

It's such a wild ride! Very good game and so much 'juice'! I really love the announcer voice and all the great fun! Keep on making games, I look forward to playing them all!!

Big hug to you and your team!

Funny game and theme! Well done. I love how items just explode! Also awesome idea with the police chase.

A big compliment to the main menu. That was cool. Great extra effort.

Very cool! I like the art, but one thing: I didn't really see when / how the mood changes, so i sometimes ran into books thinking I was happy, but it switched so I took damage

Cool game! Although i found the purple cubes making the sollution a bit too obvious, but great fun!

I love the game, great job! Wow, the art and 'juice' is really good! I love the stretch in the jump and the clock sounds! And yes, they don't teach patience in hero school! Good job, made me laugh :)

Good luck and regards from Discord :D

It's okay, she has her own jetpack that isn't as faulty as yours, haha :D

The cat is always in control :)

Thank you very much for your nice comment!

Thing is, we actually designed a 'bag' system, like in Tetris to prevent a completely random button queue. But maybe you just got unlucky? :D

Thanks and we hope you had fun :)

That's very cool! I love the idea and execution is done very well!

One thing, idk if it's intended, but I love how you can jump on one button, jump again and pick it up and place it under yourself again. Like prop jumping in hl2. Great fun and infinite height. Awesome game! Well done!