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(1 edit) (+1)

Impressive amount of polish, but gameplay is kinda blant. Seems that there is no deep puzzle element to it and without that game becomes boring really fast.

Thanks for posting :)

Yeah we know, we had a few ideas to make it more challenging but couldn't finish in time. We scoped for the initial team size but we lost someone in the middle of it so it made it very tight. We are still working on it and will probably post another build once we found the right balance.
We are also open to suggestions if there's any coming our way.

Thanks for giving it a try