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A game about a developer getting angry with testers couldn't be more relatable, lol.
Sometimes it was a bit overwhelming to see so many pieces to move in a big level, maybe they could be reduced in some way (maybe thats just because I fear puzzles XD)
But it was very entertaining - the game feels really polished!

Thank you so much for the feedback! Maybe we could try scaling the level size and the number of pieces depending on player progression.