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The difficulty is too high from the get-go, slow readers are bound to fail. I do like the idea, though. This could be a game about political censorship in a tyrannical regime.

Yeah, unfortunately I didn't have enough time to develop a system which slowly introduced the mechanics instead of throwing the player into the proverbial deep end. I'll keep in mind how long those take to develop and, more importantly, how crucial they can be to a good player experience for next time though!