A few things didn't get finished: The UI was supposed to be not as quick and dirty as it ended up being. There was supposed to be a level select and 3 levels (I even had the backgrounds and level system done and the levels ready to be made). There was supposed to be actual endings (which depended on the number of coins collected), and finally I was gonna draw some pixel art for the main menu and stuff that I didn't have time to do.
I also didn't have a lot of time to bug test so the switches not working is probably a bug I just didn't catch. I probably could've gotten this all done in some capacity (a lot of what I just mentioned had a decent amount of work in each by the time I scrapped them) but by the time I finished what was submitted, it was 4 hours from the deadline and I was just too exhausted to keep going. :(