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(1 edit) (+1)

Great Idea and execution. The controls are a bit janky and it gets difficult to select someone when they are all bunched up offstage. Also maybe there can be a lose condition like when happiness goes to zero the audience leave. Still I really enjoyed it

Thank you! Yeah, the controls are pretty janky, unfortunately, mostly because of time reasons. I’ll try if I can add pixel-perfect collisions to our framework, which will hopefully help a little at least.

We consciously decided against having a lose condition since we wanted to have a rather chill vibe and didn’t want anyone to miss out on the story.