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(+1)

Thanks! There should have been an in-game interactive tutorial to help players grasp the rules better, sorry it couldn't make it ^^'
(I'll add it after the jam)

About the JS, small anecdote: I use it because being a Web dev originally, this is the only language that I actively work with, so it's always fresh in my mind, instead of having to learn a new one that would only be used very rarely and probably very badly, making it more of a disadvantage during an already short jam!
(PHP too technically, but not going to use that for a game :v)

(+1)

That makes sense regarding the JS, I figured it's just a lot of extra work needed for things that just might be a drag and drop and click of a checkbox in a game engine, which could be seen as a disadvantage from that perspective so respect for that. But yeah, its often best to work with what you are comfortable and familiar with :)