Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi shmerl! 

Try adding this in ~/.config/Epic/HeliumRain/Saved/Config/LinuxNoEditor/Engine.ini.

[/Script/Engine.Engine]
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=40.000000),UpperBound=(Type=Exclusive,Value=999.000000))

This should effectively disable framerate smoothing, and ensure you can get higher framerate. 

(1 edit)

That didn't work. I also noticed, that in windowed mode, it's not capped, it's only capped in fullscreen. Could it be something similar to this?

https://gitlab.freedesktop.org/xorg/xserver/issues/20

Though that issue linked above happened to me only in Wayland session with XWayland with other game, and now I'm running Helium Rain in regular X session.

Well that's weird, but then it also looks like a Xorg or Wayland issue - or a desktop environment issue. I believe we found out at some point that under Gnome Shell, vertical synchronization was basically forced by the desktop environment because it would take our raw frames and push them at vsync - regardless of whether we wanted that.