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Deimos Games

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A member registered Oct 12, 2018 · View creator page →

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As far as I can tell the itch release is 1.3.6 with .7 being a Steam specific update. None of the more recent change were ever released as they are community authored - 1.3.7 was the final version three years ago ! 

Feel free to build from sources though if you want to confirm. 

Hello there ! 

The source code on Github is licensed under MIT, so it is completely okay to reuse parts or all of it for private, free or even commercial projects. Feel absolutely free to build your own game on it, and make sure to tell me if you ever release something so that I can be happy about it :) 

As to the mod kit, it should only be useful as an example for how to set up the content, since it only adds content to the existing source code on Github. Basically if you compile the source code and open it in a regular Unreal editor, you would have the mod kit, minus the game content included in the mod kit - that we ask you don't use in your own game. Since your plan is to create new assets, the easiest path is to do just that - fork the source project, add new content, looking at the mod kit for how to set it up. 

This isn't caused by a save problem, the static game data was corrupted somehow - the game itself can't do that, as it never writes to that file in the first place. It may be an itch bug, or a hard drive failure. You should try reinstalling the game.

Well that is extremely weird. Are you using the Itch app or did you download the file ? It looks like the data was corrupted somehow - one of the assets is only 25% as large as it should be. 

You might have better luck using the Itch client instead.

Hey, we'd like to add Helium Rain to this bundle. https://deimos-games.itch.io/helium-rain

Well that's weird, but then it also looks like a Xorg or Wayland issue - or a desktop environment issue. I believe we found out at some point that under Gnome Shell, vertical synchronization was basically forced by the desktop environment because it would take our raw frames and push them at vsync - regardless of whether we wanted that.

Hi shmerl! 

Try adding this in ~/.config/Epic/HeliumRain/Saved/Config/LinuxNoEditor/Engine.ini.

[/Script/Engine.Engine]
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=40.000000),UpperBound=(Type=Exclusive,Value=999.000000))

This should effectively disable framerate smoothing, and ensure you can get higher framerate. 

We had to change the first Windows build after upload, IIRC :) 

(1 edit)

Great ! Apologies for the bug. 

We've released an update to Itch. Could you try with the latest version ?

Looks accurate so it's clearly our fault. We're trying on our end too.

(2 edits)

Well this is weird. We definitely build with SF_VULKAN_SM4 (and SF_VULKAN_SM5). In fact, we didn't change a thing ! 

Could you take a quick look in the game folder and confirm that /HeliumRain/Content/Paks exists, with HeliumRain-LinuxNoEditor.pak as a ~3.5GB file ?

Hi leafo, is that still the case ? Bank transfer would definitely be much more practical. 

That was the original plan, but we decided to go for something more manageable. A real map with actual trajectories would be pretty huge amount of work. 

Thanks for the feedback, I'll make sure we add an icon next.