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(1 edit) (+3)

Dang, that's a huge team! It's super impressive that you all managed to submit something even somewhat congruent. The concept is super cool and the gameplay is fun. I like having to navigate the house without accidentally haunting items.

It took me a second to figure out how the arrow indicators work, but I like how it will show you objects that are about to be haunted. I just would have suggested making it a different color from the hunter's arrows. 

The sound is really cool, but there is some inconsistency with directional stuff. The alert sound when an object gets haunted was always louder in my right ear, even if it was to the left. I think it would've been super cool to have it be fully directional. The voices were also a bit odd. I'm assuming it was the hunters saying "Say Cheese!" and all that but it was a bit weird to have that play at full volume regardless of how far the hunters were.

The visuals were epic, I love all the different assets you all were able to produce. I especially liked the stained glass windows :P

(Also, I love how the download file is called "Emergence Build" Lol)

Overall, great job and I can't wait to see the devlog for this game!

(+2)

Thanks for the feedback!

We didn't have time to fully implement the dialogue/voices. If we had, it would have been more clear that the "Say Cheese!" line is actually the house itself taunting you. 😀(That's why it's a bit louder and less directional)

(+1)

Waypoint arrows are actually different colors:

Blue: Object about to be haunted

Red: Haunted object

White + Icon: Hunter

I guess I should have made the differences more pronounced because people seem not to notice. Thanks for trying out the game!

(+1)

Interesting. I did notice that the hunters had icons, but I thought the arrow colors were the same as the blue.