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This was a ton of fun! I liked the addition of the score multiplayer for some extra difficulty. One suggestion I would make is to make it so that the jet doesn't kill anything right before the score check happens because I would often loose because I didn't add the 300 points that just barely got added.

Glad you enjoyed it :)

Yeah, a 300-point ship plus x2 multiplier getting shot just as the score check happens isn't fair at all, even if you're adding a couple of hundred points higher than you need just for a bit of buffer for that.  I'll experiment post-jam with having the ship not fire new shots while the scoring is being checked, and/or have some sort of allowance for missing points that should have been added within the last second or two before the check. Thanks heaps for the feedback!