I think there's a walking dead scenario with Aria's path.
Was stuck for the longest time with her and got only "Wait a bit before talking to Aria again." and "You have not cleared a timed event required for this event."
It seems I saw the scene "aria_storyquest3" in the evening, and it ends with
call time_advance from _call_time_advance_41 jump alaine_storyquest1
-> "time_advance" does not return on evenings, so the scene alaine_storyquest1 is never triggered.
a (stupid) workaround is something like
if timeofday == 3: jump alaine_storyquest1 else: call time_advance from _call_time_advance_41 jump alaine_storyquest1
and if my report is correct you need some way to get the plot on track for players with the same b0rken path I had.