Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow this is really well put together! Amazing this was made in 48 hours! The theme, the graphics, the music, just everything was really well made. Almost hard to believe this is a jam game!

A few problems I did have though just as feedback:

  • My first play I think the princess instantly ran off or something? After talking to the first knight I went to the princess's room and she was gone and it instantly drained my pride meter. I looked in the town and dealt with a few more knights, but princess never came back. I assume this was maybe a glitch so after about 5 minutes I restarted and this time the princess stayed there, just asking for occasional items.
  • Again the game is great, especially as a game jam game! It did start getting repetitive fairly quickly though, especially with the same 3 or 4 knights, and the princess just rotating through objects to buy. I assume there's no end game? If there was then it would probably help if there is some sort of progress meter or something to show something new will come up. After about 10 minutes of this I just ended up watching the princess starve to death to see what happens.
  • I like the idea of the pride meter, but I'm not sure it was the best implemented. You stay with the coins to heal it, but anything that wounds your pride takes ALL of it. So then there's no point in filling your pride past the minimum then? Again good idea in general, but I think at minimum different actions should take up different amounts of pride, not all of it!

The above are overall fairly minor, and I know as game jam game there's only so much time to create and balance things! Overall you still did a wonderful job and this was far more impressive than I initially imagined it would be. Probably in the top 5 most engaging games I've played in the jam out of the ~65 or so so far. Excellent job to your team!!

(+2)

Thanks for the detailed feedback! We definitely went all out with polishing the short experience we had for that good first impression, but what we really needed was playtesting and ideas on where to go next. Focusing on the story and adding more dialogue is one alternative, and adding more small things to do and micromanage is another. More content in general is the key!

I've fixed a few issues for a post-jam update. There was a bug with the princess not pausing her timers during dialogues, which led to unintentional game overs. The pride meter has also been adjusted, although it could use some more work in terms of what gameplay it serves. More variety in dialogue might be added, but I believe a short ending might be enough to seal the deal.