Thanks for the detailed feedback! We definitely went all out with polishing the short experience we had for that good first impression, but what we really needed was playtesting and ideas on where to go next. Focusing on the story and adding more dialogue is one alternative, and adding more small things to do and micromanage is another. More content in general is the key!
I've fixed a few issues for a post-jam update. There was a bug with the princess not pausing her timers during dialogues, which led to unintentional game overs. The pride meter has also been adjusted, although it could use some more work in terms of what gameplay it serves. More variety in dialogue might be added, but I believe a short ending might be enough to seal the deal.