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(+1)

I liked the concept, and it's a kind of game that manages to be calm but still offer some sense of objective, and I think it's quite challenging to do that. I guess my only "complaint" would be to have some way to force some of the items the characters want (maybe some sort of special), because I kept feeling I was out of luck with them, but it could be me not being strategic enough. Great work :)

(+1)

Thank you so much for the feedback and for playing the game! Glad you enjoyed it. I'll think about some ways to tame the randomness of the game and give players a bit more control. I already have a couple of ideas and implement them in the next build of the game :)