Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Fun! Although even in fullscreen, some sections of the game still seems to be cut off (I'm using Opera GX). The controls are a bit too tight together. Sometimes you can jump behind shelves, just a visual bug, it seems the shelves wasn't bordered properly in coding. I'd say the indications of what could harm you should be clearer, I did not know the knives could hurt me until I walked past two of them. The rolling was very fun to use though! And I love it even more that it can be done while mid-air. The egg walking on slanted surfaces needs to be more properly animated, but it doesn't hinder gameplay, just funny looking. All in all, I still enjoyed it a lot! Love the spritework on this as well, it's very well done!

Edit: Also when I died, I could still play in the background ahaha

(+1)

Thanks for the feedback! We certainly have to look into a couple of these scaling issues and learn from them for next year! The jumping behind shelves might be a z-fighting issue, will look into that again, thx =)

I agree, harmful things should be clearer, while the sprites look good they blend in with the environment and don’t strike you as if they could strike you down XD

We needed a way to get back up some surfaces and before we add a elevator you have to wait for, a slanted surface was the better way, however making the walking look more logical then rn would’ve taken up too much time, so we just improvised ;)

Thanks for playing our game, where death is but a mere illusion ^^