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(+1)

Thanks for the feedback! We certainly have to look into a couple of these scaling issues and learn from them for next year! The jumping behind shelves might be a z-fighting issue, will look into that again, thx =)

I agree, harmful things should be clearer, while the sprites look good they blend in with the environment and don’t strike you as if they could strike you down XD

We needed a way to get back up some surfaces and before we add a elevator you have to wait for, a slanted surface was the better way, however making the walking look more logical then rn would’ve taken up too much time, so we just improvised ;)

Thanks for playing our game, where death is but a mere illusion ^^